Stamina Management

Best: Always

Stamina management is the main importance of forsaken gameplay, you'll either live or die using it, and knowing when to and not run is very important as both survivor and killer.

Unless you know the killer is chasing someone else, pretty much always walk, getting caught with 0 stamina is nearly always death. The main strategy as a survivor is to walk when the killer walks, run when they run, etc, but if the killer walks for so long you get 100 stamina, run as soon as possible, they will end up having 10 more compared to you which does infact matter a lot. Other good times to walk is; abilities being used, killer stunned (run after recovering of course), behind a wall, after a juke for a second or two, and when on a loop. You'll learn how to use stamina correctly as you play, dont worry if you die a lot.

Killers have much more tools to work with, and this one box cant describe every mechanic and tatic, but you should usually run in bursts against survivors who can stun, and recover max 110 for the rest. If a survivor gets a speed buff while you dont, DROP CHASE. You WILL waste time, another strategy is to tap sprint for a second then walk to make the survivor think youre gonna go at them, and waste stamina in the process. Jason is the "best" at out-stamina'ing survivors but still.... kinda sucks... please buff jason some more, the rest of the killers are perfectly fine and you should be able to catch people easily unless theyre just better / repeatably stunning.

Generators

Best: Always

Generators are pretty important so that you can reduce game time and get a bunch of xp and cash.

Learning the minigame isnt that hard, just play it and in time you'll get better at it. Having VIP will increase how much xp you get from them so if you do gens alot i'd recommend buying that gamepass.

A VERY useful move is to bait a killer to get close by standing on a gen, getting off at the last second, then using a stun move, works alot but dont try to repeat it against smart killers.

Abilities

Best: Situational

Abilities are the main thing that'll keep you alive in this game, using them can decide if you win or lose (duh).

As of now, most survivor abilities fall between 4 categories; stunning, healing, surviving, gimmicky. Only use stuns as last resorts or to save teamates, healing to help teamates, surviving to escape chase or live longer, and gimmick abilities are more strange ones (chances coin and twotimes respawn). You will generally learn the best times to use them as you play, but keep in mind what you're kit is.

Killer abilities also fall under 3 categories; damage, buff, gimmicky. Damage abilities are quite varied so it depends, buffs will help you without directly doing damage, and gimmicks are for strange ones aswell (cool's pizza and 1x4 necromancy). Usually dont used ranged attacks in chase unless your close or playing 1x4, dashes and buffs should be used to gain distance while far, and gimmick ones depend on the part of the map or how many have died.

Maps

Best: Always

Maps are VERY annoying sometimes, many have near infinite loops, dumb drop spots, too flat, too elevated, or just feel too large.

Most if not all maps have one spot where you go up stairs then can drop down, these are usually always camped due to you having to come out of one path and cannot corner or hit them with ranged attacks easily. Infinite loops are part of these, the most infamous is the glass houses interior mountain drop spot, survivors can easily just wait for the killer to drop down then run back up repeatably. Although not TECHNICALLY infinite, they can be incredibly difficult to counter unless you are playing coolkid (due to the pizza and ranged attack that can aim up).

General loops aren't as bad, however, a tip is that you can simply walk one way then go the other to catch a survivor off guard; or do the same to a killer. Get creative, stop camping ledges!

Noob

Best: Surviving

Noob is the first survivor everyone plays as, and hes honestly REALLY GOOD when used right, around A tier. Bloxy Cola is a free speed 1 buff but make sure to use it before a chase or when the killer is out of stamina.

Slateskin is great at stalling or even countering high damage moves if you use it in time, this takes a while to drink however, be careful if they can cancel it with an attack. When it ends you get speed (3?) for around a second or two to escape, but killers will likely just wait it out to save their stamina, this is why slateskin can be considered suicide at times. However if you know when and how to use it best, it can make a chase go on for nearly a minute longer.

Ghostburger IS good, you just dont use it right, its intended to remove aura readings (when a killer can see through walls), not hide you. Use it when a killer finished a kill or is lost and you likely wont be targeted next, if timed right, you can completely negate the last man standing aura but it requires some good timing, try watching the survivors and use it when one goes to 0%.

Elliot

Best: Healing

Elliot is quite simple, but also very good at helping his team, around S tier, note you WILL be targeted though.

Pizza will simply heal people who walk over it, the priority of who you heal should be Near death ->Stunners -> Healers -> Survivalists. Try to get better at throws so that you can even save people from dying in a chase.

Rush hour simply gives you a short burst of speed 3, use it if youre about to die or when pizza is off cooldown so that you can get it back right after using it.

Guest 1337

Best: Surviving, not stunning.

Guest is... to be blunt, bad. Hes designed to be a defensive stunner but any killer with any braincells will simply avoid him as he HAS to land a block to get a punch, around C possibly D tier.

Block will negate any MELEE damage for a brief amount of time, smart killers will just bait it out (yes you can bait the bait but its really janky at times) or use a ranged attack at close range to negate it. After an attack is blocked, you get a punch, but yet again the killer can simply press any key other than w and entirely negate a parry, a basic punch has no resistance, huge windup, and can be easily dodged for huge punishes so you will likely be hit before hitting them. (did i tell you that the punch hitbox is also stupidly small and will phase through killers at times?)

Charge is straight up USELESS. If you miss, you will likely die, if it hits, you will likely get hit, if you try to push a killer off a ledge, sometimes it wont even move them, the cooldown is also incredibly long for no reason. Although it makes a killer unable to attack for a brief time, they will just keep running and then hit you, yes its pretty good for saves but thats it, guest is getting a rework soon anyways thank god.

007n7

Best: Surviving

007n7 relies on your own skill, but is easily one of the the most gimmicky survivors, around B tier.

The clone is very good, but make sure to use it right, usually always turn on pathfinding, face towards the spawn, and then when passing by a wall use the clone and duck behind it. Cursor can also be handy but it just depends on the killers iq, aimless is plain awful, dont use aimless, the undetectable buff is also useful for specific situations.

coolgui isnt a bad nor overpowered move, but I feel its far too situational and can even feel unfair at times. After 6 seconds you simply teleport across the map, this can easily be countered by an attentive killer. In last man standing however its almost completely unfair as you will likely start far from the killer, then teleport super far to start again, I feel like this move should just be reworked as its a pretty cheesy ability to have. (3 second startup but visually rewind 15-20 seconds of time with the same cooldown? not too sure)

Chance

Best: Stunning

Chance is the most gimmicky character, either being awful of incredibly difficult to go against, around S tier.

The coinflip will either be heads or tails, if you get tails you get weakness 1 which'll stack, only really use this if youre out of chase or 1 hit to death as the weakness stack WILL instant kill you, getting heads will give you a token up to three, 1-3 can be used for the gun and rerolling hp from 65-125, and 3 for hatfix (removes weakness stacks, fixes gun).

The gun scales on distance, so either will stun for nearly FIVE WHOLE SECONDS, or only tickle the killer, but either way is incredibly good at saving teamates. The gun can be juked if the killer is attentive however, be careful using it aswell as it could fire, not fire, or explode, usually always get 3 tokens as it reduces the chances to 90% fire, 7% not fire, 3% explode.

Shedletsky

Best: Stunning

Shedletsky has a very powerful stun and up to 160hp if both healing chickens are used, around S tier.

Although his stun has a small hitbox and can be very punishing on whiff, landing it will stun for 4 entire seconds, letting him run and heal with ease, multiple shedletskys is nearly impossible to win at times.

The chicken leg will eat for 3 seconds, then heal 15, and the rest of the 15 over time, you can only use this twice. It shouldn't be hard to see why hes the best survivor, a decenylu easy to land heavily punishing stun AND self healing is very useful. For the love of GOD nerf his chicken tho be entirely healing over time and be much slower ive lost last man standing because they heal after stunning me so much.

Builderman

Best: Support

Builderman has a really handy turret and dispenser to help his team, but they take time to set up, around A tier.

The turret takes 5 seconds to build, has a decent radius, and will give killed slowness 2 until destroyed or walked out of range, try placing it on elevated spots or outskirts of a path so the killer has to go out of their way to destroy it, saving you a ton of time, if they avoid destroying it, try to juke and lead them back into it.

The dispenser takes 5 seconds to build, and will heal people 1HP per second when near it, VERY USEFUL, VERY DANGEROUS, try to avoid being hit by multi-hit attacks when you are waiting at it since they can deal tons of damage to everyone near the dispenser.

TwoTime

Best: Surviving

Twotime isn't complete, but his respawn is still INCREDIBLY ANNOYING to deal with if they're good, C tier.

You only have 80 health and no abilities, but upon dying you'll get a 2nd life, speed buff, weakness (number), and 40 stamina back, this essentially resets the chase and lets you get away easily unless the killer already had stamina.

Because of the double life, you will often see twotimes wasting killer time or juking as they can get away with a LOT more, upon last man standing starting you'll automatically go into 2nd life without the nerfs. The respawn mechanic is cool as an idea but in gameplay it is so god damn annoying to deal with ESPECIALLY if they're good at the game and it takes you up to a minute to kill them only for them to have a 2nd life and fully get away, please change them :sob:.

Taph

Best: Stunning

Although not a dedicated stunner, their abilites are good enough to be considered one, speculating to be around A tier.

Beartrap is pretty easy to avoid but will slow the killer a good chunk, subspace tripmine will explode once they get near but can be juked by running in and out of range. Both traps can be destroyed with attacks.

Beartrap is likely to be best to help a survivor in a chase or around a corner if you can throw it well, subspace takes more time to setup, so only use it to bait a killer into it. Taph is currently not released, but they will be soon and im sure that they'll be a great but not overpowered survivor.

Dusekkar

Best: Support

dusekkar is wip, we have no clue wtf he does right now exactly but, some concepts have been shown.

he is able to shield a survivor to give them invulnability but the dusekkar is weakened during this state and must be attacked, the 2nd ability will possibly let him revive someone? not into specifics yet.

wip

Jason

Best: Ambushing

Jason isn't bad, but hes probably the worst killer due to low damage, around B tier

All his abilities outside raging pace just do melee damage, use behead to disable abilitys, gashing when the survivor has no stamina or dont see you, and raging to find people or when you get to 0 stamina. Use the basic m1 pretty much ALWAYS as it has a dash.

Although designed to out-stamina survivors, you can still survive chases since raging pace slows down jason so much, but hes still pretty good at it, gashing wound is only really good to hit people on generators and thats it, a pretty boring although fun killer.

C00lkidd

Best: Chasing

Coolkid has pretty insane damage for how good his abilities are, not overpowered, but definitely oppresive, around S tier

28 melee damage along with a great ranged, dash, and pressure tool makes him obviously VERY GOOD, just a better jason in every way, corrupt is insane good at close range along with override, and pizza guys are SO ANNOYING if they catch you off guard.

You can win pretty easily just by chasing and being a rushdown, but of course dont try to chase at a stamina disadvantage, if the start of the chase is bad, dont even try it, and be careful using override as you can miss and it will instantly end the chase.

John Doe

Best: "Trapping"

John was designed to be an anti-stun killer, then a slow high damage brute, then a trapper, THEY DONT KNOW WHAT THEYRE DOING WITH HIM!!! HES BUSTED AS HELL!!!!! EASILY S TIER POSSIBLY BETTER

30 m1 damage, only .75 slower than jason/cool, a resistance to stuns longer than 2.75s, a passive damage trail, and some of the best abilities in the game obviously make him incredibly strong, he is near impossible to deal with unless you can buff, stun, or they suck at the game.

30 damage m1s mean that supports die in 3 hits, everyone else dies in 4, this matters a LOT and makes chases much less engaging. The spikes are easy to avoid unless you dont notice them and take 48 damage, the trap can be incredibly annoying especially since you get slowness 2 and the john gets speed 1, making this near instant death for ANYONE near. The only downside he has is stopped during said abilities, smart johns will simply not use them while in a chase. Heres a chart of stuff that doesnt work against him.

Stunning
- Gets a speed buff, hits you
Juking
- Trail hits you, 12 damage
Hiding
- 404error reveals everyone on the map instantly
Loop
- Uses spikes or traps (avoidable obviously but still ruins the loop)
Outstamina
- Best method, you'll still get hit once likely but atleast you can fully survive.

1x1x1x1

Best: Ranging

1x4 is a fairly balanced killer with good ranged tools but is somewhat weak on more elevated maps, around A tier.

All the abilities are simple and work together perfectly, doing general ranged damage, letting you getting a free hit or two in, being able to see everyone along with speed in exchange for blindness, and spawn zombies where people died.

Mass infection is a general great ranged damage and does a LOT up close, more attentive players will avoid it though so try to predict where they'll dodge. Entanglement is decently hard to hit but will stop the survivor for a couple seconds depending on their clicking skill, letting you get a hit or two. The vision should be used when you want to wallbang, cant find people, or start to regain stamina for the speed buff, try to not be blind though. The zombies are pretty handy depending on where they spawned but they can be killed. (ive seen 5 zombies all chase one guy at once while in a chase already, they are VERY good pressure tools.)

Noli

Best: idk

noli is wip, we have no clue wtf he does right now

dev log stuff shows he might have some dash moves or will be a rushdown type killer, not sure as of now

wip

2011x

Best: idk

2011x is wip, we have no clue wtf he does right now

previously a speed based killer, he relied too much on abilities and was generaly unfun looking to play as and against, because of this he is currently being reworked

wip

DoomBringer

Best: idk

DoomBringer is wip, we have no clue wtf he does right now

he may possibly be a slow strong character, but no information has been given yet.

wip

Bomber

Best: idk

Bomber is wip, we have no clue wtf they do right now

they may be a trap based killer, but no information has been given yet.

wip

Jeff the Killer

Best: idk

Jeff is wip, we have no clue wtf he does right now

likely a stealth killer, anything else doesnt seem right, no information has been given yet.

wip

Whistle Occurence

Best: idk

Whistle is wip, we have no clue wtf they do right now

maybe a stealth killer since hes pitch black, possibly would use the dbd freddy mechanic but theres a reason why that mechanic is TRASH so i doubt itll be that

wip

Guest 666

Best: idk

guest 666 is wip, we have no clue wtf they do right now

judging by their model, im guessing they would be a rushdown based killer? but no information has been given yet.

wip

Phosphorus

Best: idk

Phosphorus is wip, we have no clue wtf they do right now

no idea what the hell this guys gonna do but the concept art is really awesome....

wip

KoolKiller

Best: idk

KoolKiller is wip, we have no clue wtf he does right now

this guy is like double the size of john so its VERY likely they will be slow and powerful

wip

Azure

Best: idk

Azure is wip, we have no clue wtf they do right now

judging by their concept art, im guessing they would be a rushdown based killer? but no information has been given yet.

wip

Slenderman

Best: idk

Slenderman is wip, we have no clue wtf they do right now

admins play around with them, but they are confirmed to be added, as of now all they do is a complete copy of stop it slender, go invis, appear, people looking at you die, etc

wip

The Stalker

Best: idk

Stalker is wip, we have no clue wtf they do right now

some stuff stalker does has been shown but its unknown if they're a dev exclusive killer or will be actually added.

the m1 range is MASSIVE, one ability seems to slam in a area near it, and thats all we know rn.